Hey Everyone, we’re due for a bit of an IGTM update.
Disclaimer: The post below is a bit of a solid wall of good news. It's a bit silly. We want to share, but we also acknowledge that it's a crazy amount of good stuff and can come off as a bit much. There's also been equal amounts of struggle, stress and sleeplessness, but that'll be another post. We're pretty damn proud of this little film and feel like sharing the positive, so here we go....
Lisanne and I were talking the other day and realized that, at some point, our lives crossed some line somewhere and started resembling a fever dream of sort. Like, if you were to talk to versions of ourselves twelve months ago and described what is currently going on with the film - Sundance, HBO, the overall reception - it would have sounded like the ramblings of a crazy, delirious person. We wouldn’t have believed you. Not at all. But here we are about to write a post talking about those exact things. The last month has truly been insane.
We have been exceptionally fortunate with the way the film has been received to date. We couldn’t be happier with how things are going. People are connecting and identifying with IGTM in ways that we always hoped and dreamed they would.
They’re seeing IGTM not just as a film about creating video games, but as a film about creating anything. The process of pouring everything you have into something and putting it out into the world and seeing what happens.
The film is really connecting.
Thank you for making it happen and thank you for your continued support. The film has had a near-embarrassing whack-load of good fortune the past little while. And rather than write about each piece individually, we thought it best to share the bullet points and you can check out whatever you might find interesting...
A Distribution Update: At some point, we’d like to write extensively about the Sundance experience from an independent filmmaker business standpoint, we think there is a lot of interesting stuff to share. Stuff that’ll certainly benefit other filmmakers, but also could help independent game developers as well. But that’ll have to happen later.
What we can say is that we had A LOT of meetings at Sundance, and we received a lot of interest in the film. Of the potential offers, all were flattering, some were good and some were horrible but there wasn’t anything that jumped out as being a great fit for this film. The process isn’t over and we’re still considering certain things and looking for partners that fit and make sense.
We’re new to this high-stakes world of distribution and have made a film in a firmly independent way - not because we have anything against the industry, establishment or ‘the Man’. But rather, everything that we did, we did because it we could acheive ourselves as a small team of two, it made sense for the film, our process and the spirit of the project. We’re attempting to follow those same instincts with the film’s distribution. It’s served the project well so far...
But, here’s what we can tell you in broad strokes of the film’s distribution. Please keep in mind that things are changing & evolving daily, and that everything is subject to change. Here’s the basics. The film will be going on a festival / screening tour (mostly in North America). After the screening period, we’ll be looking to release the film digitally, in an organized manner, as soon as we can. The digital release will then be followed by the DVD release, which will then be followed by the eventual Special Edition release (we are still shooting material for this).
All preorder people will receive access to the film on Day 1 of digital release. In other words, if you are a Special Edition preorder person, you don’t have to wait until S.E. release to see the film. That would be rather unfair and not make any sense. We try to be fair and make sense as much as possible :)
Well, this has been a fairly info-heavy, long post. This feels like a good place to wrap it up. Thank you again for your support and for helping make this happen. If you have any questions, shoot us a comment, email, tweet and we’ll try and answer as best/as soon as we can.
Take Care,
James (& Lisanne)